OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network
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OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network
Unofficial Hacker News client; not affiliated with Y Combinator.
franticgecko3 · · focus · HN ↗
Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
Or is my knowledge outdated here and they're just using a single generalised model?
chii · · focus · HN ↗
there's no way that's true!?
literalAardvark · · focus · HN ↗
ex-aws-dude · · focus · HN ↗
GaggiX · · focus · HN ↗
They don't. Only DLSS 1 was trained specifically per each game.
Pifpafpouf · · focus · HN ↗
strangecasts · · focus · HN ↗
> Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects
They have a technical report on the neural rendering part of DLSS 5 which goes into it: <a href="https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf" rel="nofollow">https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf
ArgumentMoney81 · · focus · HN ↗
[dead]
sigmar · · focus · HN ↗
cubefox · · focus · HN ↗
3836293648 · · focus · HN ↗
There is an argument that it's a derivative work and it's therefore copyrighted under the same protection as the training data, but that gives the rights to the owners of the training data, not the ai-lab. Courts are seemingly mostly rejecting this though as it's different enough to be fair use.