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OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network

277 points · 126 comments · sagacity

  1. franticgecko3 · · focus · HN ↗
    How useful is this without weights?

    Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

    Or is my knowledge outdated here and they're just using a single generalised model?

    1. chii · · focus · HN ↗
      > they ship a model per game?

      there's no way that's true!?

      1. literalAardvark · · focus · HN ↗
        It used to be in dlss1. I think it's completely been put to pasture now though, it's way too much work and can't really cover some of the main things people actually want to use dlss5 on, for instance Morrowind.
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