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OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network

277 points · 126 comments · sagacity

  1. franticgecko3 · · focus · HN ↗
    How useful is this without weights?

    Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

    Or is my knowledge outdated here and they're just using a single generalised model?

    1. sigmar · · focus · HN ↗
      I don't really understand why the weights aren't included... US law says they can't have a copyright, no? Maybe they're concerned about other countries or cautious about a litigious Nvidia.
      1. cubefox · · focus · HN ↗
        The US has a copyright law.
        1. 3836293648 · · focus · HN ↗
          American copyright, as opposed to most European copyrights, only protects creative works. Fully machine generated weights are not creative as no human touched them. You can copyright the training code, you can't copyright the output.

          There is an argument that it's a derivative work and it's therefore copyrighted under the same protection as the training data, but that gives the rights to the owners of the training data, not the ai-lab. Courts are seemingly mostly rejecting this though as it's different enough to be fair use.

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