‹ BackHN Continuity

Thread

OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network

277 points · 126 comments · sagacity

  1. franticgecko3 · · focus · HN ↗
    How useful is this without weights?

    Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

    Or is my knowledge outdated here and they're just using a single generalised model?

    1. strangecasts · · focus · HN ↗
      I assume this is meant to run with the weights people extracted from the latest NBA game, where it was first trialled.

      > Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

      That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects

      They have a technical report on the neural rendering part of DLSS 5 which goes into it: <a href="https:&#x2F;&#x2F;research.nvidia.com&#x2F;labs&#x2F;adlr&#x2F;files&#x2F;DLSS5_Report.pdf" rel="nofollow">https:&#x2F;&#x2F;research.nvidia.com&#x2F;labs&#x2F;adlr&#x2F;files&#x2F;DLSS5_Report.pdf

      1. ArgumentMoney81 · · focus · HN ↗

        [dead]

Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.