9 Ads per Minute: FIFA Cup 26 – "the price of the beautiful game"
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9 Ads per Minute: FIFA Cup 26 – "the price of the beautiful game"
Unofficial Hacker News client; not affiliated with Y Combinator.
gps372 · · focus · HN ↗
At the end of the article is this excerpt
>> Results from this research were generated using an AI computer vision model developed by the research team on Bristol’s Isambard-AI, the UK’s most powerful AI supercomputer. Isambard-AI powered the analysis of 172.6 hours of live match footage from all 104 games played between 11 June and 19 July 2026.
So, basically now merchandizers, auditors, compliance monitors, etc. have a tool using which they can quantify whether broadcaster complied with contractual requirements of showing their ads/merch/logos as per contract. And if they missed, then they can quantify the delta - to sue the broadcaster for the balance as well.
Also, it can enable many countries, where certain content is not allowed, then this tool can simply give them data points without having to employ someone, or have someone review the output of the AI tooling.
thevinter · · focus · HN ↗
OccamsMirror · · focus · HN ↗
vasco · · focus · HN ↗
> The analysis counted advertising built into the match footage (e.g. on the hoardings), rather than commercials shown during advertising breaks
gps372 · · focus · HN ↗
Not an expert on this but I don't think same kind of manual effort is required anymore.
unrented7977 · · focus · HN ↗
GuB-42 · · focus · HN ↗
If you are spending millions on ads, you can pay a couple of guys to watch TV and take notes.
mapt · · focus · HN ↗
It was not easy for your local triple A baseball game being streamed to 500 viewers. This approach scales down.
jcoder · · focus · HN ↗
ricardobeat · · focus · HN ↗
Not to mention human accuracy will likely be way, way worse, no human being will maintain their attention counting ads at five second intervals for even ten minutes, almost two hours is unthinkable.
pixl97 · · focus · HN ↗
geerlingguy · · focus · HN ↗
saintmaxi · · focus · HN ↗
dylan604 · · focus · HN ↗
Eventually, people buying ad time on TV stations could request an air check and receive a VHS tape showing a bit of the programming before/after the ad pod your ad ran. Particularly useful when buying ad time on local stations out of the market where you lived.
lokar · · focus · HN ↗
disgruntledphd2 · · focus · HN ↗
Technology is funny, I remember when an intern project detected cats in Youtube videos and it was front page news (round here, at least).
Now it's just boring technology.
pixl97 · · focus · HN ↗
This goes along well with another saying I have.
"You will never prove machines are intelligent, you will only prove humans are not"
brookst · · focus · HN ↗
You hire minimum wage people to walk around stores with cameras. This was actually done with notepads occasionally, but so much less expensive tondo with AI.
gps372 · · focus · HN ↗
But there is a much more stringent privacy requirement here since customers walking in those stores haven't really signed up for this analysis. Hence, difficult to just setup the camera and take continuous data for analysis.
brookst · · focus · HN ↗
What’s going to be fun are robotic stockers, racing to ensure compliance when a person/bot flagged as an auditor is in the store.
You’ll be reaching for the Pepsi and some robot will swoop in and replace the entire shelf with Coke when the Pepsi auditor walks into the store. Then you’ll reach to bottom shelf for your Coke and just as the robot swaps it back to eye level because the Coke auditor walked in. The store having sold the same placement to both.
(Ok, a bit far-fetched, but entertaining)
gps372 · · focus · HN ↗
pixl97 · · focus · HN ↗
In the US at least there is no requirement for this. You're already being watched, tracked, and put in identification databases as it is.
amelius · · focus · HN ↗
What's also surprising is that despite all this data we can't automate those soccer player jobs yet.
overfeed · · focus · HN ↗
Automated ad-monitoring tools existed for decades for TV and Radio using even older DSP techniques and imperceptible audio/visual watermarks.