I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
They have Meta accounts now, which are also not Facebook accounts. I went straight from an Oculus account to Meta account. Might be location based, but I most certainly haven't been asked to upload any ID.
And I was pointing out that they are one and the same but the "Facebook" name was so tarnished by their terrible privacy practices they had to change it to save face.
But I guess if people like you are able to ignore that to make yourself feel better about giving your personal information to Zuckerberg's advertising company then anything is possible.
Phwoar! Thank you. It's 2026, and had it not been for your high quality informative comments. I would have not known anything about this them there Facebook. You saved me.
I don't know what conversation you think you're having here, but it's not that.
If you'd bothered to read... and then ready for it... stop, take a breath, and process the information. You'd have noticed I was pointing out you can use a Quest headset WITHOUT providing them your personal ID OR having a Facebook account. Almost as if, you know, I was highlighting that giving the company your personal info isn't required. Woe me though for pointing that out.
I'm sorry for interrupting the indignant rants. Please continue.
Game console developers always had to (and still have to) pay for their dev kits. That doesn't really make them products in the typical sense of the word, though.
The stronger argument for it being a product is that it was available to the public.
Yeah, sure, my point is that obviously the original comment excluded the dev kit in their definition of product, and arguing over it is just splitting hairs.
Game console dev kits usually cost more than the consoles they're for, not less. They're not mass produced at the scale that the consoles are, and they're sold or leased to companies expecting to make several orders of magnitude more back off the products they create with the dev kits.
Game console dev kits are typically _more_ expensive than the consoles they're for. So "full price" isn't a good argument. (The fact that they were available to the public is a stronger argument.)
CV1 was as a Facebook subsidiary. Acquired 2014-07-21, CV1 announced January 2016 and released March 2016. <a href="https://techcrunch.com/2014/07/21/facebooks-acquisition-of-oculus-closes-now-official/" rel="nofollow">https://techcrunch.com/2014/07/21/facebooks-acquisition-of-o... <a href="https://en.wikipedia.org/wiki/Oculus_Rift_CV1" rel="nofollow">https://en.wikipedia.org/wiki/Oculus_Rift_CV1
Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.
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How gullible can you be?
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But I guess if people like you are able to ignore that to make yourself feel better about giving your personal information to Zuckerberg's advertising company then anything is possible.
Benjamin_Dobell · · focus · HN ↗
I don't know what conversation you think you're having here, but it's not that.
If you'd bothered to read... and then ready for it... stop, take a breath, and process the information. You'd have noticed I was pointing out you can use a Quest headset WITHOUT providing them your personal ID OR having a Facebook account. Almost as if, you know, I was highlighting that giving the company your personal info isn't required. Woe me though for pointing that out.
I'm sorry for interrupting the indignant rants. Please continue.
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I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time
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The stronger argument for it being a product is that it was available to the public.
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I just bought it on the website.
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I mean, I was/am a dev, but I had no plans to develop on it, I just wanted it to play with.
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There was a site that you could download experiences that people created, which is what I used it for.
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The post you are replying to doesn't claim they did...?
They did change the branding in late 2021/early 2022.
Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.
And Meta did start heavily enshittifying the product alongside the rebrand.
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