A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
This is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff.
If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
What you're describing is a casual game, not competitive play. And, of course, all bets are off if you're playing with additional rules like "no rush" which remove the element of tempo from the game.
bee_rider · · focus · HN ↗
tekla · · focus · HN ↗
xmcp123 · · focus · HN ↗
duskwuff · · focus · HN ↗
If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
xmcp123 · · focus · HN ↗
So there was enough time. The big risk was that the map would max before you could fully develop the Zerg side.
duskwuff · · focus · HN ↗