A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
Yes, e.g. <a href="https://github.com/gulshngill/bwrepanalysis" rel="nofollow">https://github.com/gulshngill/bwrepanalysis. But I doubt an agent would learn much from them without a lot of additional processing - the replay files are little more than a stream of the orders given during the match (e.g. "at tick 17, player 1 ordered unit 234 to attack-move to 56,78"). They're difficult to make sense of without a lot of additional context, like the map layout, the location and status of other units, what parts of all that are actually visible to each player, etc.
This is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff.
If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
What you're describing is a casual game, not competitive play. And, of course, all bets are off if you're playing with additional rules like "no rush" which remove the element of tempo from the game.
Strong and unpredictable early game, solid middle game, strongest late game. It also has some of the best units in the game: zerglings, mutalisks, defilers. Especially defilers, they are arguably the strongest spellcasters in the game
bee_rider · · focus · HN ↗
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duskwuff · · focus · HN ↗
If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
xmcp123 · · focus · HN ↗
So there was enough time. The big risk was that the map would max before you could fully develop the Zerg side.
duskwuff · · focus · HN ↗
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dmichulke · · focus · HN ↗
If you want 6 carriers at the same time, build 6 starports.
If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have)
One consequence of this is that changing army composition as Z is very easy.
iammjm · · focus · HN ↗