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Brood War Bench

346 points · 156 comments · benswerd

  1. bee_rider · · focus · HN ↗
    A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
    1. tekla · · focus · HN ↗
      At high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg
      1. xmcp123 · · focus · HN ↗
        Unless you Protoss and mind control the Zerg, and then are Zerg+Protoss.
        1. duskwuff · · focus · HN ↗
          This is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff.

          If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.

          1. xmcp123 · · focus · HN ↗
            To be fair I’m recalling 2v2 NR20 games from an era where I played talking to my childhood friend on a landline.

            So there was enough time. The big risk was that the map would max before you could fully develop the Zerg side.

            1. duskwuff · · focus · HN ↗
              What you're describing is a casual game, not competitive play. And, of course, all bets are off if you're playing with additional rules like "no rush" which remove the element of tempo from the game.
      2. rrr_oh_man · · focus · HN ↗
        I only played the StarCraft demo two decades ago. Why is that so? Rushing?
        1. faeyanpiraat · · focus · HN ↗
          Defilers
        2. dmichulke · · focus · HN ↗
          Production speed scaling due to hatches.

          If you want 6 carriers at the same time, build 6 starports.

          If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have)

          One consequence of this is that changing army composition as Z is very easy.

        3. iammjm · · focus · HN ↗
          Strong and unpredictable early game, solid middle game, strongest late game. It also has some of the best units in the game: zerglings, mutalisks, defilers. Especially defilers, they are arguably the strongest spellcasters in the game
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