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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. matheusmoreira · · focus · HN ↗
    > Does this look nice to you?

    Yes, it does. It's exactly what I want my real life city to be like.

    No plants growing everywhere completely out of control and invading perimeters they aren't supposed to be in. No cracked pavement that's just a rainfall away from being replaced with potholes.

    Apparently, "soul" means a city that looks like it's unmaintained and teetering on the edge of a precipice, just about to be reclaimed by nature, a few years away from turning into the green urbanscape of The Last of Us.

    1. tcdent · · focus · HN ↗
      You're rejecting the behavior of both human nature and earthly nature in a naively idealistic manner.

      From the moment an object is constructed it is being pulled into the ground. Maintenance has a far higher cost than initial construction. Relative perfection is inversely proportionate to complexity.

      This is the exact same mentality that drives suburban lawn guys crazy when their grass has a brown spot. You are not fully in control.

      1. RobRivera · · focus · HN ↗
        >naive

        Opinions be like

        "You disagree with me so I can label you in a negative light"

        1. tcdent · · focus · HN ↗
          Since when is naivety negative? You are born without knowledge. You acquire knowledge throughout existence. Seems pretty natural to me.
          1. margalabargala · · focus · HN ↗
            The state of being naive is not negative.

            The presumption of someone assuming "I think I am right and you are wrong and therefore I declare you to be naive" is a negative one.

            There are many traits that is perfectly fine to possess, but extremely rude/arrogant/negative/etc to declare as existing in someone else.

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