Ten days ago I had an experience with Gemini 3.8 flash that made me wonder if I was being routed to a different model under test. I was trying to use rocm with llama.cpp on my 128gb Strix Halo but could only get it to run Vulkan. I pasted the error message into agy and it proceeded to attach GDB to my GPU driver, reverse-engineer the kernel queue ioctl interface, and author an LD_PRELOAD C shim to get ROCm llama.cpp working on my Strix Halo. My jaw was hanging open the whole time.
Edit to add the fix: <a href="https://gist.github.com/birep/6f2c8d490c7a29820997d57bd654c351" rel="nofollow">https://gist.github.com/birep/6f2c8d490c7a29820997d57bd654c3...
I had a similar but less impressive experience recently with Muse Spark 1.3.
Asked pi agent it to identify the main hero sprite size of game I was running. It had a ton of shader effects so it was hard to determine.
It used some cli tools to identify that it was a game made with Godot, decompiled the executable but data was encrypted, broke the encryption after writing a brute force tool to test keys extracted from the exe, then proceeded to extract the game gd scripts and assets, only to answer the question of the sprite size.
taylorfinley · · focus · HN ↗
Edit to add the fix: <a href="https://gist.github.com/birep/6f2c8d490c7a29820997d57bd654c351" rel="nofollow">https://gist.github.com/birep/6f2c8d490c7a29820997d57bd654c3...
bel8 · · focus · HN ↗
Asked pi agent it to identify the main hero sprite size of game I was running. It had a ton of shader effects so it was hard to determine.
It used some cli tools to identify that it was a game made with Godot, decompiled the executable but data was encrypted, broke the encryption after writing a brute force tool to test keys extracted from the exe, then proceeded to extract the game gd scripts and assets, only to answer the question of the sprite size.
seanthemon · · focus · HN ↗
bel8 · · focus · HN ↗
Still impressive that it did so much just to answer my simple question.