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Gemini 4 Argon

1699 points · 1187 comments · bradleyg223

  1. taylorfinley · · focus · HN ↗
    Ten days ago I had an experience with Gemini 3.8 flash that made me wonder if I was being routed to a different model under test. I was trying to use rocm with llama.cpp on my 128gb Strix Halo but could only get it to run Vulkan. I pasted the error message into agy and it proceeded to attach GDB to my GPU driver, reverse-engineer the kernel queue ioctl interface, and author an LD_PRELOAD C shim to get ROCm llama.cpp working on my Strix Halo. My jaw was hanging open the whole time.

    Edit to add the fix: <a href="https:&#x2F;&#x2F;gist.github.com&#x2F;birep&#x2F;6f2c8d490c7a29820997d57bd654c351" rel="nofollow">https:&#x2F;&#x2F;gist.github.com&#x2F;birep&#x2F;6f2c8d490c7a29820997d57bd654c3...

    1. bel8 · · focus · HN ↗
      I had a similar but less impressive experience recently with Muse Spark 1.3.

      Asked pi agent it to identify the main hero sprite size of game I was running. It had a ton of shader effects so it was hard to determine.

      It used some cli tools to identify that it was a game made with Godot, decompiled the executable but data was encrypted, broke the encryption after writing a brute force tool to test keys extracted from the exe, then proceeded to extract the game gd scripts and assets, only to answer the question of the sprite size.

      1. seanthemon · · focus · HN ↗
        Godot encryption is laughably easy to break, there&#x27;s tons of packages available for it. It&#x27;s a well known drawback of using godot
        1. warkdarrior · · focus · HN ↗
          Now the LLMs know it too.
        2. bel8 · · focus · HN ↗
          I didn&#x27;t say it wasn&#x27;t.

          Still impressive that it did so much just to answer my simple question.

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