Is Godot (or something else,say, Bevy) the right tool for building a complex, data intensive GUI app (like a DAW)?
I tried dear imgui for this before but I felt it was very low level and had to build a lot of systems (not it's intended use as a GUI app framework, tbf)
srikz · · focus · HN ↗
I tried dear imgui for this before but I felt it was very low level and had to build a lot of systems (not it's intended use as a GUI app framework, tbf)
krapp · · focus · HN ↗
I think it depends on what GUI tools it provides. Game engines aren't designed to be general purpose application frameworks either.
It's probably doable in Godot but you'll probably be building a lot of systems there as well, and probably writing a lot of plugins.
But people do it. I've seen plenty of applications in Unity.