Not at all, im an engineer, or I finish my final year of my masters in AI and Machine learning in like 8 months. This is actually a bit out of my scope even when it comes to engineering, working with three.js haha.
I just wanted to make something new, I have a similar project on my github called pc anatomy that blew up, basically dissecting an entire computer to the smallest cuda core.
I got to many messages from teachers wanting to use it to teacher their students, and the thought of something like that actually being useful got me excited. So I decided to make another open source but this time for students in the medical field, I felt like doing the entire anatomy of the body is too ambitious to start so I decided to start with the oral field.
I hope that answers your question, it all just kinda boils down to me wanting to help people and make something free and open-source, sort of to start a community around it.
Excellent tool! In a past life I spent a lot of time in the dental world doing technology integrations, and had a lot of in-laws in the dental field. This definitely helped me understand my mouth even better. The UX is really good. I could see a dentist using this to explain something to a patient.
I get how most of this could be coded with an agent, but I'm curious how you created or acquired the 3D assets for the skull, bones, teeth, gums, etc?
Zeruxe · · focus · HN ↗
Live: <a href="https://dental-scope.com/" rel="nofollow">https://dental-scope.com/
GitHub: <a href="https://github.com/Yoosseph/dental-scope" rel="nofollow">https://github.com/Yoosseph/dental-scope
Feedback and contributions are welcome
gus_massa · · focus · HN ↗
Zeruxe · · focus · HN ↗
I just wanted to make something new, I have a similar project on my github called pc anatomy that blew up, basically dissecting an entire computer to the smallest cuda core.
I got to many messages from teachers wanting to use it to teacher their students, and the thought of something like that actually being useful got me excited. So I decided to make another open source but this time for students in the medical field, I felt like doing the entire anatomy of the body is too ambitious to start so I decided to start with the oral field.
I hope that answers your question, it all just kinda boils down to me wanting to help people and make something free and open-source, sort of to start a community around it.
g-unit33 · · focus · HN ↗
Zeruxe · · focus · HN ↗
pseudosavant · · focus · HN ↗
I get how most of this could be coded with an agent, but I'm curious how you created or acquired the 3D assets for the skull, bones, teeth, gums, etc?
Zeruxe · · focus · HN ↗
The base anatomy comes from BodyParts3D, an open anatomical dataset from DBCLS which is openly licensed under CC BY-SA 2.1 Japan.
The tooth internals were modeled to fit the actual teeth so it’s a mix of open anatomical data, processing, and additional modeling.
The 3D models you see are rendered in a javascript framework called three.js, an awesome framework if I may say.
Thank you again for the kind words!