You can defeat the Dream Devourer from Chrono Trigger using an int overflow
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You can defeat the Dream Devourer from Chrono Trigger using an int overflow
Unofficial Hacker News client; not affiliated with Y Combinator.
falsaberN1 · · focus · HN ↗
Chrono Cross is a very interesting game on its own but it's a terrible sequel that is remarkably spiteful to its senior. (The thing with FATE and Robo, the Porre thing, the fate of Crono and co., it's a terrible fanfic made canon).
Trigger only worked because of Toriyama gathering the all-star staff (look up the interview with Torishima giving the details). Cross was out of his hands and it shows.
debo_ · · focus · HN ↗
Cross has this underlying sense of menace beneath the idyllic (and wondrous) atmosphere of the archipelago. I think it's incredible.
Personally I don't care much about stories in games. Most of them are awful anyways. I really gravitate towards atmosphere, and Cross has that in spades.
noodletheworld · · focus · HN ↗
> Personally I don't care much about stories in games
I cant relate to this.
Chrono trigger is a game I love because of the great story.
If you’re playing rpgs and you don't care about the story or characters…
I have no idea. Its like reading a book and saying you don't enjoy the story; you're what, just there for the physical motion of turning the pages?
No idea. Chrono cross left no impression on me. I agree with the parent post.
monkpit · · focus · HN ↗
Would it be so wrong for someone to enjoy something in a different way than you do? Or should they be chastised for enjoying it the wrong way?
You’re welcome to ask what brings them enjoyment, to broaden your views, instead of dismissing them.
noodletheworld · · focus · HN ↗
You like coding, but not the algorithms.
You like books but not the story.
This isn't “I will play it my way”; its heres a BS reason why legitimate critique can be dismissed out of hand.
“Oh, but for me its not about of the food tastes good”
Ok. Sure. You do You.
…but if someone says: that meal was rubbish and tasteless, is it so outrageous to call out “but I don't care about the taste” as incomprehensible nonsense to the majority of people?
Am I being outrageous here?
What does the the “rp” stand for in rpg?
You tell me.
cgriswald · · focus · HN ↗
You brought up the subject of food, but not everyone even agrees that taste is the most important element. For some it’s the social aspect of the meal. For some it’s the nutritional value. Some may only tolerate the taste of something but enjoy the texture or the warm feeling in their belly. People can also eat things they don’t enjoy but be glad they did for the experience of just trying that thing.
It isn’t outrageous that you don’t understand it. It does imply that you’re blind to all the other aspects of games that bring people enjoyment. You personally would probably be better off not trying to defend this and instead trying to understand the views others have. You could just ask the poster what he does care about in games.
noodletheworld · · focus · HN ↗
Like what?
I’m not making a sweeping generalisation here about how people play games. We’re talking about chrono cross.
For a story driven JRPG like CT / CC specifically, if you don’t care about the characters or story, there is no reason to achieve any goal in the game.
I’m not so proud I can’t admit to being wrong; but in a JRPG there is no game without the character driven story. If you imagine replacing Kid and Serge with cardboard cutouts labeled A-san and B-san, what are you enjoying about the game?
cgriswald · · focus · HN ↗
Here’s a list of some of the things I can enjoy in a game, JRPG or otherwise, that aren’t necessarily story or character related: technical details/neat hacks, novelty, atmosphere, gameplay/battle/magic/weaponsystems, exploration, finding secrets/special items, level design, enemy and boss design and fights, cinematography (framing, contrast, …), immersion, design elements, collecting things, trying to break the game, talking about the game with others, connection and comparison with other games and media, translation, acting, my mental reaction (turning my brain off/lighting it up) …
t-3 · · focus · HN ↗
Old-school ascii roguelikes are RPGs but most have little-to-no story, almost purely a setting and mechanics. They're my favorite type of game.
bityard · · focus · HN ↗
Is is possible to enjoy the characters, gameplay, strategy, battle system, graphics, and music of a game while caring next to nothing at all about the story. I played a LOT of 16 and 32-bit RPGs in my day and found the stories and character dialogue in nearly all of them to be predictable to the point of cliche. There are rarely any unique plot elements to get invested in, rarely any characters who break out of their mold.
If you've seen one Hero's Journey, you've pretty much seen them all. But obviously you can still build a damn fine movie or video game around it.
(FWIW, I like coding but don't get very excited about algorithms or data structures. They are just tools to use on the way to making something useful in the real world.)