I thought the Macbook Pro LCDs were bright enough, high-res-enough, and fast enough to make a very accurate CRT simulation. Here it is: <a href="https://github.com/baragona/crt-xdr" rel="nofollow">https://github.com/baragona/crt-xdr
It looks so much like a CRT to me. It looks like pressing your face up to a TV to see the individual phosphors. Try setting "signal" to dropped image and viewing some images. It looks like an old TV.
Bottom line, whatever you think a CRT is doing, you can probably simulate it quite accurately.
You do want to simulate it, because it's the only way to preserve the original motion quality of games designed around a fixed 60 fps frame rate without changing the gameplay or adding latency.
perhaps was 60hz interlaced. I had memories of my first CRT monitor only allowing to do 1024x768 in interlaced and doing a very obvious flickering. But was flicker free at 800x600 and lower resolutions.
etaioinshrdlu · · focus · HN ↗
It looks so much like a CRT to me. It looks like pressing your face up to a TV to see the individual phosphors. Try setting "signal" to dropped image and viewing some images. It looks like an old TV.
Bottom line, whatever you think a CRT is doing, you can probably simulate it quite accurately.
layer8 · · focus · HN ↗
Measter · · focus · HN ↗
PowerElectronix · · focus · HN ↗
Measter · · focus · HN ↗
mrob · · focus · HN ↗
sublinear · · focus · HN ↗
Maybe you mean screen tearing, bad deinterlacing, etc. caused by software running on a PC?
Measter · · focus · HN ↗
sublinear · · focus · HN ↗
I get that CRTs aren't perfect, but I'm not sure how else to reproduce what you're calling "flicker".
Zardoz84 · · focus · HN ↗
anthk · · focus · HN ↗
layer8 · · focus · HN ↗
smusamashah · · focus · HN ↗