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Introducing System One Models and Jev

1989 points · 520 comments · albelfio

  1. albelfio · · focus · HN ↗
    <a href="https:&#x2F;&#x2F;x.com&#x2F;completeskeptic&#x2F;status&#x2F;2099925682726002904?s=46" rel="nofollow">https:&#x2F;&#x2F;x.com&#x2F;completeskeptic&#x2F;status&#x2F;2099925682726002904?s=4...

    The doom demo is quite cool

    1. caspar · · focus · HN ↗
      I&#x27;m not sure the authors realize this is way more than &quot;just a cool demo&quot;: if this holds up, it&#x27;s going to be huge for game QA work.

      Instrument your game to output properties of entities near the player and the output is the various control inputs - moment to moment gameplay gets solved. Maybe augment with a tick-by-tick controlled stepping mode if particularly twitchy - an LLM can take care of the higher level reasoning then.

      1. Garlef · · focus · HN ↗
        yes; and it could also be used to spot unexpected behavior such as inputs not registering due to rare bugs
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