I asked Claude build a physically accurate O'Neill cylinder you can walk around
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I asked Claude build a physically accurate O'Neill cylinder you can walk around
Unofficial Hacker News client; not affiliated with Y Combinator.
maxlin · · focus · HN ↗
Never did hand code it, even though I gained a lot of the skills and work in gamedev. This makes me feel time is running out to implement it with some of the unique twists I had in mind that become apparent with something like this ...
jakzurr · · focus · HN ↗
<a href="https://en.wikipedia.org/wiki/Orbiter_(simulator)" rel="nofollow">https://en.wikipedia.org/wiki/Orbiter_(simulator)
<a href="https://www.orbiter-forum.com/" rel="nofollow">https://www.orbiter-forum.com/
<a href="https://github.com/orbitersim/orbiter" rel="nofollow">https://github.com/orbitersim/orbiter
I believe it supports C and Lua.
maxlin · · focus · HN ↗
My intention would be a game simulating, at least on a surface level, life inside an O'Neill cylinder, you being an individual doing things there that requires you to move around from the edge of the "world" to another continously, like delivering packages and such.