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RuneScape's Position on Gen AI

28 points · 66 comments · cautiouscat

  1. retrac98 · · focus · HN ↗
    I understand the sentiment, but I feel like not using AI for game dev isn’t going to be economically viable much longer, and I wonder why companies don’t just embrace it while it still gives them an edge.
    1. cautiouscat · · focus · HN ↗
      I think a lot of studios use it for code already, and I also don’t think that’s the contentious part.

      Games are art, and the people who make them are by and large: artists. Why would artists want to use generative AI?

      1. realusername · · focus · HN ↗
        Game code is also art, it defines the game as much as the assets. I don't know why the game industry has such a contempt for the coding side.
        1. saghm · · focus · HN ↗
          The difference is that game code isn't something that the player sees or needs to care about. It's possible to write two functions that look different but have identical properties for anything that ends up being perceived by the player. For assets, the visual difference is directly exposed to the player. A sixth finger on a hand is an issue in the way that as line of dead code isn't.

          Adding to the fact that people who write code are in general much better compensated in most industries than people who produce art, having software replace artists feels like "punching down" in a way that having software replace people who write software doesn't. As a software engineer, Ilif I use AI to write a bunch of code for myself, I'm much better able to understand the tradeoffs to my future employment in a much more visceral way than I ever could for what using AI-generated art might mean for an artist. Even with all of the recent proclamations that code is "solved" and fearful predictions that programming jobs are going to stop being so cushy, the job market for the average software engineer is probably at least an order of magnitude better than it is for the average artist in terms of compensation and job security, and AI or not, I don't see that changing any time soon.

          1. realusername · · focus · HN ↗
            > The difference is that game code isn't something that the player sees or needs to care about

            I don't think that's true, I could mention a few examples, the cliché of the Unreal Engine hair style or lights and on the other side of the spectrum, the custom made engine which made TinyGlade what it is.

            Game development iterates with what's brought from the coding side.

            1. saghm · · focus · HN ↗
              My point is that the code only affects the experience indirectly because they interact with the output of it rather than looking at it directly. The assets aren't as much of a process as the output themselves.
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