I understand the sentiment, but I feel like not using AI for game dev isn’t going to be economically viable much longer, and I wonder why companies don’t just embrace it while it still gives them an edge.
I agree that blanket GenAI bans won't be viable much longer, as competition will move much faster.
But also, game development economics are very different from SaaS products. You can't spend a ton of money in tokens per month and expect that the gains from selling those features will support the cost of building them. Game dev margins are already slim-to-negative for most independent studios.
Oh yeah, where are the super secret fast moving games? They don't exist. Marketing bullshit juts like the Mythos marketing that blew up this week.
Expedition 33 was made in ~4 years and was known to have used AI assets as placeholders during development (even left some in for the final build). It also used Unreal Engine's Metahuman for facial animation which uses ML. It was 2025 Game of the year.
retrac98 · · focus · HN ↗
fcarraldo · · focus · HN ↗
But also, game development economics are very different from SaaS products. You can't spend a ton of money in tokens per month and expect that the gains from selling those features will support the cost of building them. Game dev margins are already slim-to-negative for most independent studios.
1239875 · · focus · HN ↗
sigmar · · focus · HN ↗