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RuneScape's Position on Gen AI

28 points · 66 comments · cautiouscat

  1. seanmcdirmid · · focus · HN ↗
    Has a viable non-slop game come out yet with AI generated art assets?

    I'm kind of looking forward to games that leverage locally generated art/content assets using local large/small language models, as a way to make game content more expansive: you make choices in the game that causes different content to evolve in different ways, everyone's game play is different. I see that as a much harder problem for artists to work on (how do they express the meta art for an expansive experience rather than concrete art for a fixed one). I haven't seen anything like this yet, but I'm sure we will see it eventually.

    1. sigmoid10 · · focus · HN ↗
      Several indies have, but with big league studio games requiring development times on the order of 4-6 years, I wouldn't expect major titles with considerable AI generated content before the end of the decade. I'm also willing to bet that AI art won't make development times for these titles shorter, but simply lead to even more densely packed content.
      1. seanmcdirmid · · focus · HN ↗
        Any examples of indies at the top of your head? I've searched and I can't find much, just the typical "put a chatbot in your game" that I find to be boring.
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