I understand the sentiment, but I feel like not using AI for game dev isn’t going to be economically viable much longer, and I wonder why companies don’t just embrace it while it still gives them an edge.
I agree that blanket GenAI bans won't be viable much longer, as competition will move much faster.
But also, game development economics are very different from SaaS products. You can't spend a ton of money in tokens per month and expect that the gains from selling those features will support the cost of building them. Game dev margins are already slim-to-negative for most independent studios.
Oh yeah, where are the super secret fast moving games? They don't exist. Marketing bullshit juts like the Mythos marketing that blew up this week.
Yeah, I saw an article recently that Blood of the Dawnwalker cost "just" $40 million to create. I thought the phrasing was intended to be ironic, but no apparently that's not even AAA by today's standards. I don't know the exact costs, but my instinct is that quite a lot of it probably went into things that would not have been possible to just automate with AI and end up with the same level of quality.
retrac98 · · focus · HN ↗
fcarraldo · · focus · HN ↗
But also, game development economics are very different from SaaS products. You can't spend a ton of money in tokens per month and expect that the gains from selling those features will support the cost of building them. Game dev margins are already slim-to-negative for most independent studios.
1239875 · · focus · HN ↗
saghm · · focus · HN ↗