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Writing code by hand is over, forever

22 points · 57 comments · aray07

  1. duhhhhh1212 · · focus · HN ↗
    <a href="https:&#x2F;&#x2F;www.pangram.com&#x2F;history&#x2F;9beb9917-9686-4679-ac4d-51827ba8fdd0?ucc=t8c6BkzVOh8" rel="nofollow">https:&#x2F;&#x2F;www.pangram.com&#x2F;history&#x2F;9beb9917-9686-4679-ac4d-5182...

    Don’t waste your time.

    I hope these hyperbolic takes can be over, forever.

    1. computerex · · focus · HN ↗

      [dead]

      1. nozzlegear · · focus · HN ↗
        &gt; As if using AI to write is a bad thing.

        It is, it&#x27;s disrespectful of the reader. Like others have said time and again across HN: why should I spend my time reading an article the &quot;author&quot; couldn&#x27;t even spend their own time writing?

        &gt; Not to mention the fact that you seem to be unaware of the fact that it&#x27;s theoretically impossible to discern human writing from LLM writing unless there is an explicit signature in the writing.

        Huh? No it&#x27;s not lol

        1. sejje · · focus · HN ↗
          &gt; why should I spend my time reading an article the &quot;author&quot; couldn&#x27;t even spend their own time writing?

          The same reasons you might spend your cycles running code the &quot;author&quot; couldn&#x27;t even spend their own time writing.

          1. midnightclubbed · · focus · HN ↗
            But I probably don&#x27;t want to do either. Low effort software is the same as a low effort blog post - easily reproducible and probably riddled with errors.
            1. sejje · · focus · HN ↗
              It&#x27;s not low-effort just because you didn&#x27;t read the code. Used to be, not anymore.

              The game can have every detail tended to by a game designer, while the clanker builds it out.

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