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Getting the most out of Opus 5.5 in Claude and Claude Code

232 points · 156 comments · saikatsg

  1. rdli · · focus · HN ↗
    It’s a really good model. Over the past few days, I give Opus some general directives to basically speed up our CI, and telling it I care both about billing minutes and wall clock time. I told it to create a plan after analyzing everything in our CI, run the plan by a Fable subagent, and then focus on low-risk, high-reward changes.

    9 hours later, I had 12 PRs ready to be merged, and the net result is CI time has dropped from ~10 minutes to ~4 minutes, and billing minutes have dropped around 60%. Less than an hour of my attention.

    1. AnotherGoodName · · focus · HN ↗
      To back this up we have a discord chat for the board game terraforming mars where the agent takes input and vibe codes an open source implementation of the game.

      <a href="https:&#x2F;&#x2F;tfmbot.com" rel="nofollow">https:&#x2F;&#x2F;tfmbot.com is the link (discord and source links on the splash screen).

      The results are fucking incredible to the point where people in discord are stating &quot;I&#x27;m surprised this is working so well&quot;. I am too.

      I feel like there&#x27;s a group online that missed the boat. Anything negative towards AI capabilities is still upvoted but I&#x27;ve been in the industry for over 25years, highly respected and can&#x27;t fathom the &quot;AI dumb lololol&quot; type of comments i see on HN. AI is superseeding all other ways to develop.

      1. TeMPOraL · · focus · HN ↗
        I&#x27;m restoring a game I played as a kid, that I couldn&#x27;t reliably get to even start on modern Windows. The skill and speed with which Opus 5.5 got it running, while patching a bunch of bugs in the binary along the way (only some of them I knew about), has my jaw still on the floor - and few hours in, I already have whole campaign mapped out as state machine graph, and we&#x27;re upscaling graphics now.
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