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Pop!_OS bans AI-generated code from much of its codebase

116 points · 167 comments · bundie

  1. brink · · focus · HN ↗
    I also have found that AI has not lived up to many of its promises and have dialed back what AI gets control of. My projects were turning into unmaintainable messes. The people who say coding is solved aren't paying attention.
    1. lucianmarin · · focus · HN ↗
      Yes. I started two projects with AI from scratch. Both abandoned, complete mess. Projects without AI are so easy to manage, maintain, add/remove features, etc. I use AI as a search engine on my projects instead of Google. I ask what's wrong with my code and change or improve it myself based on my experience.
      1. fasterik · · focus · HN ↗
        I've been a vibe-coding skeptic for years, but because of the math breakthroughs of the past few weeks I decided to experiment with the latest models on some test projects. They're a lot more capable than I thought they would be. I agree that it's easy to create an unrecoverable mess, especially when you're one-shotting a lot of features without detailed instructions. But I find that as long as I'm strict about the API boundaries and force the agent to work in small chunks, it's pretty effective. As one example, I got it to write an SVG renderer in a few hours (not the whole spec, but most of the path features and text rendering), which would have taken me at least a week just for the coding part, plus extra time to learn the algorithms.
        1. bitexploder · · focus · HN ↗
          It is also easier than ever to build specs and have nice easy to maintain projects. It just doesn't happen magically via few shot prompts :)
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