I'm wondering if this might not be addressing the actual problem? A game such as Rimworld, with much lower details in graphics / looking less realistic, feels much more like it has a "soul".
Can highly recommend Tynan Sylvester's book "Designing Games" which also goes a bit into why Rimworld looks like it does.
I'd rather more games move into more abstract directions for portraying game elements, the majority of games should not try to look "realistic".
bryanhogan · · focus · HN ↗
Can highly recommend Tynan Sylvester's book "Designing Games" which also goes a bit into why Rimworld looks like it does.
I'd rather more games move into more abstract directions for portraying game elements, the majority of games should not try to look "realistic".