He is partly correct, but forgets about the polygon budget. The GPU is fast but not infinitely so. It has lots of texture memory, but not an infinite amount. Game developers have to balance graphical fidelity against the rendering time. They actually did a really bad job of this for Cities: Skylines 2 and it was a big reason why the game was so sluggish on release. Search for the story of the teeth for a particularly salient example.
Also that grand staircase should be something the player chooses to place, rather than something you get every time a path is sloped.
Yes, except the DF doesn’t compute shadows for all the teeth. Or texture map them, or use a shader to make them look wet and shiny.
Still, if they get knocked out during a fight then your dwarves have to carry them individually to the gravesite afterwards, so it’s not like you should automatically imitate DF when you write your own game.
Will the dwarf's friends and family get upset if any tooth is left unburied? In an evil biome, will a forgotten tooth resurrect and cause trouble?
Teeth cannot rot and therefore won’t cause a negative thought if left unburied. Teeth also cannot GRASP, and therefore cannot be raised by a necromancer as an undead. A skull can be though, with or without the teeth.
db48x · · focus · HN ↗
Also that grand staircase should be something the player chooses to place, rather than something you get every time a path is sloped.
arcanemachiner · · focus · HN ↗
<a href="https://www.ign.com/articles/cities-skylines-2-dev-addresses-character-teeth-controversy" rel="nofollow">https://www.ign.com/articles/cities-skylines-2-dev-addresses...
opan · · focus · HN ↗
db48x · · focus · HN ↗
Still, if they get knocked out during a fight then your dwarves have to carry them individually to the gravesite afterwards, so it’s not like you should automatically imitate DF when you write your own game.
card_zero · · focus · HN ↗
db48x · · focus · HN ↗
ethbr1 · · focus · HN ↗