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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. matheusmoreira · · focus · HN ↗
    > Does this look nice to you?

    Yes, it does. It's exactly what I want my real life city to be like.

    No plants growing everywhere completely out of control and invading perimeters they aren't supposed to be in. No cracked pavement that's just a rainfall away from being replaced with potholes.

    Apparently, "soul" means a city that looks like it's unmaintained and teetering on the edge of a precipice, just about to be reclaimed by nature, a few years away from turning into the green urbanscape of The Last of Us.

    1. simonklitj · · focus · HN ↗
      Nah, look at the second set of photos. It’s more lived-in, not all the way apocalyptic. The first photo looks like a render from an architect.
      1. handoflixue · · focus · HN ↗
        There's sets where the second photo includes a huge amount of litter (10+ piles, each multiple objects).

        There's one where the author explicitly says they want run down buildings, and shows an example of a clean wall -vs- a dirty wall, and a clean wall -vs- one where the paint is decaying.

        But there are definitely others where it's lived-in, where it's adding trees and plants and even just parked cars.

        It's definitely a mixed bag

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