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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. MayeulC · · focus · HN ↗
    The author should go play tiny glade. They had a lot of fun doing procedural generation for tiny details. <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2198150&#x2F;Tiny_Glade&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2198150&#x2F;Tiny_Glade&#x2F;

    I&#x27;d like the AI disclosure to come earlier, though. I was wondering what was giving the &quot;improved&quot; look. May be possible with DLSS5-like tech, and style transfer.

    Now, indeed, tthis is a city builder, and I am not necessarily interested in dead leaves when I play one. But what do I know? Most of my experience is with Sim City 2000.

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