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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. matheusmoreira · · focus · HN ↗
    > Does this look nice to you?

    Yes, it does. It's exactly what I want my real life city to be like.

    No plants growing everywhere completely out of control and invading perimeters they aren't supposed to be in. No cracked pavement that's just a rainfall away from being replaced with potholes.

    Apparently, "soul" means a city that looks like it's unmaintained and teetering on the edge of a precipice, just about to be reclaimed by nature, a few years away from turning into the green urbanscape of The Last of Us.

    1. tcdent · · focus · HN ↗
      You're rejecting the behavior of both human nature and earthly nature in a naively idealistic manner.

      From the moment an object is constructed it is being pulled into the ground. Maintenance has a far higher cost than initial construction. Relative perfection is inversely proportionate to complexity.

      This is the exact same mentality that drives suburban lawn guys crazy when their grass has a brown spot. You are not fully in control.

      1. ndriscoll · · focus · HN ↗
        Speaking of naivete, you can actually live in a city where the sidewalks are maintained, not sinking into the ground, and where the buildings are washed/painted, where cables are buried, where there is no trash on the street, no graffiti, and where there aren't derelict boarded up buildings with overgrown weeds. Nice areas do exist.
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