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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. AnotherGoodName · · focus · HN ↗
    AI is going to be big here. You previously had to create a few art assets and reuse them. Cities has to be grids of blocks of buildings. You couldn't have an agent go and design a building that curved to the block perfectly. The slope couldn't have some stairs easily.

    The author of this created these images with AI and that's exactly the solution for game makers. There may be base assets but AI is pretty damn good at contextually modifying them.

    1. encom · · focus · HN ↗
      I don't want to buy an RTX 6000 just to play Sim City.
      1. swozey · · focus · HN ↗
        The next sim city will be some online generation slopfest you pay $10/mo for and you'll love it, you wont own the game or the hardware
        1. yolp5 · · focus · HN ↗
          Just adapt to it luddite. Thisbis the future resistance is futile.
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