‹ BackHN Continuity

Thread

City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. matheusmoreira · · focus · HN ↗
    > Does this look nice to you?

    Yes, it does. It's exactly what I want my real life city to be like.

    No plants growing everywhere completely out of control and invading perimeters they aren't supposed to be in. No cracked pavement that's just a rainfall away from being replaced with potholes.

    Apparently, "soul" means a city that looks like it's unmaintained and teetering on the edge of a precipice, just about to be reclaimed by nature, a few years away from turning into the green urbanscape of The Last of Us.

    1. simonklitj · · focus · HN ↗
      Nah, look at the second set of photos. It’s more lived-in, not all the way apocalyptic. The first photo looks like a render from an architect.
      1. onemoresoop · · focus · HN ↗
        Absolutely the second version. The first version looks unrealistic and gets boring fast. Assuming the amount of degradation can be adjusted it's a no brainer to make use of it. In the real world the elements will degrade everything over time..
Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.