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City building games have a Soul Problem pt.2

165 points · 155 comments · lexx

  1. Forgeties79 · · focus · HN ↗
    Frostpunk (only played first) did a decent job with this. It’s all coal fire power and heavy industrial buildings, very grounded and pragmatic, so it’s all dirty and loud and belching flames/smoke. It was somewhat obvious given the setting but regardless it works so well. The city feels very alive.
    1. pferde · · focus · HN ↗
      Also the paths in the snow that are gradually disappearing when left unused.
    2. stephbook · · focus · HN ↗
      Decent? I couldn't quit the game and finished my first (and only) run at 5am.

      It's truly amazing. It integrated with my ten year old Alienware keyboard and made the lighting ice blue during a snow storm.

      1. sevg · · focus · HN ↗
        Personally (apparently like you) I didn’t have any desire to re-play the game, but boy was that first play-through enjoyable! They really did well in making you feel the intended vibe with the visuals, sound effects, bits of dialogue etc
        1. bernds74 · · focus · HN ↗
          Same experience here. Amazing first run, but it's not really a city-builder you replay constantly, it's more of a solved puzzle game once you finish the run. Definitely worth playing though.
          1. nottorp · · focus · HN ↗
            It is a puzzle game. The survival part is so strong you simply can't play it as a sandbox.
      2. Forgeties79 · · focus · HN ↗
        It has been a few years since I fired it up so I decided to temper my memory in case it was rose tinted lol I do remember feeling super invested and feeling like the place was my own creation
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