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Show HN: Factorio but with unreliable components

15 points · 19 comments · zug_zug

  1. ateesdalejr · · focus · HN ↗
    I played through scenario 1, and thought it was really painful. Which imo as it should be, but why not code a factorio mod with this functionality? I think it would be even more fun, and less of a UX/UI hassle?
    1. ateesdalejr · · focus · HN ↗
      Most of the pain was in the controls just being really nitpicky / not what I'm used to when playing regular factorio. E.g. the keypress shortcuts not always working / weirdly returning to default to place belts, etc. I found myself wanting underground belts a few times.
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