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GitHub's new dashboard experience now the default

74 points · 94 comments · vanyauhalin

  1. oefrha · · focus · HN ↗
    This has noticeably worse info density compared to <a href="https:&#x2F;&#x2F;github.com&#x2F;notifications" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;notifications, <a href="https:&#x2F;&#x2F;github.com&#x2F;issues" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;issues and <a href="https:&#x2F;&#x2F;github.com&#x2F;pulls" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;pulls. Those old pages&#x27; list entries have padding-top: 8px and padding-bottom: 10px. This new dashboard&#x27;s list entries have padding: 16px. Just why? It’s definitely more relevant though, overall a positive.
    1. dijit · · focus · HN ↗
      Yeah, I’m surprised at the negativity here. This is probably one of the few actual improvements github has made to UX in a while, normally when I visit I want to be looking for my things to do, not the social feed (though, I do like to explore the social feed sometimes, so, its not like its totally irrelevant, its just not the reason I go there).

      Maybe that was the point, if its not front and center then nobody will use the social features.

      Regardless, I think its hard to balance UI for normies and UI for techies, I think theres also a lot of brogrammers who might think they like being techies but their version of tech is lots of padding, whitespace, diffused colouring and not information density and consistency.

      Personally, I have a negative almost visceral reaction when my tools change, because I learn my tools intimately and create expectations of where things will be- but this is also why I avoid tools which don’t have consistency in their UI too.

      1. indymike · · focus · HN ↗
        &gt; Yeah, I’m surprised at the negativity here.

        I get design&#x2F;product people sometime that get all caught up in &quot;we need to simplify&quot; or there&#x27;s not enough whitespace. Every time, the design&#x2F;product person is not a user of the product, and the result is you ship their improvements, get blistering angry feedback (last time I even got the most prolific user and recommeder of our product calling me on my cell at 11pm) and revert.

        &gt; their version of tech is lots of padding, whitespace, diffused colouring and not information density and consistency

        Exactly this. I think is speaks more to how frequently the designer uses the product versus actual users, and they don&#x27;t understand the difference between UX for casual&#x2F;infrequent users and people who spend all day in the product.

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