The Nintendo 64 Partner-N64 Development Kit
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The Nintendo 64 Partner-N64 Development Kit
Loading the complete thread in the background. This saved snapshot is available now. Refresh
Unofficial Hacker News client; not affiliated with Y Combinator.
Founderarcstone · · focus · HN ↗
Grazester · · focus · HN ↗
jackjeff · · focus · HN ↗
Right. On Mobile Safari on first attempt to view the site
Agentlien · · focus · HN ↗
This whole system feels so quirky and fiddly to work with compared to modern dev kits.
bob1029 · · focus · HN ↗
Agentlien · · focus · HN ↗
It's also interesting to see how much of the developer only systems and documentation has been recreated via reverse engineering. For some consoles I've worked with professionally it's a lot more than I would have thought.
ginko · · focus · HN ↗
Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work.
<a href="https://ultra64.ca/tutorials/make-your-own-partner-n64-console-for-use-with-is-viewer" rel="nofollow">https://ultra64.ca/tutorials/make-your-own-partner-n64-conso...
snvzz · · focus · HN ↗
nubinetwork · · focus · HN ↗
Shadowmist · · focus · HN ↗
vanchor3 · · focus · HN ↗
0x0 · · focus · HN ↗
ashleyn · · focus · HN ↗
hefner1456 · · focus · HN ↗
pipeline_peak · · focus · HN ↗
aappleby · · focus · HN ↗
Later on we had some "debug" cartridges that sat in between the console and a flash cartridge and intercepted reads/writes to a single address and replaced the data with whatever came in over a serial port back to the PC. That was enough of a backdoor to implement very basic dynamic reloading of art assets - I wrote a Photoshop plugin that added a "send to N64" button and some game-side support code and the cycle time for artists trying to see their work on a TV went from 30 minutes to 10 seconds.