With most information hidden, the game Stratego had stumped AI until now
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With most information hidden, the game Stratego had stumped AI until now
Unofficial Hacker News client; not affiliated with Y Combinator.
dmurray · · focus · HN ↗
I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before.
NooneAtAll3 · · focus · HN ↗
root_axis · · focus · HN ↗
IMO it also needs to use a real mouse before I think it's a true comparison, even a casual player would have a massive advantage if they could issue selections and unit commands via query.
xpct · · focus · HN ↗
I personally don't see why vision is important, if anything I'd frame vision as useful to humans, rather than being the baseline.
grog454 · · focus · HN ↗
There are at least 2 reasons vision is important in SC1
1. Cloaked units are close to impossible for humans to notice when they are not consciously looking for them but once identified, its relatively easy to track and manipulate them indirectly (e.g. via body blocking). To be fair, I have no idea how the SC1 API works with cloak.
2. Missing short blips of opponent unit movement on the minimap is common and sometimes detrimental enough to swing the game.