With most information hidden, the game Stratego had stumped AI until now
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With most information hidden, the game Stratego had stumped AI until now
Unofficial Hacker News client; not affiliated with Y Combinator.
hnedeotes · · focus · HN ↗
Those new additions can invalidate the whole training data by a single new "card" that changes completely the dynamics and would be easy for a player to understand and incorporate but not for an algorithm (perhaps with enough compute to re-train it regularly it could) - that along with the decision trees being orders of magnitude deeper, wider and with more conditionalities than go, chess or stratego - even through the same turn with the same cards available and same table state - would probably pose much harder problems for a compute bound algo.
qsort · · focus · HN ↗
There is nothing that, in principle, makes MTG different from poker or bridge, and we have superhuman engines for both.
Marazan · · focus · HN ↗
Only in the most general form they are games with cards and hidden information with a state space that some form of tree search can theoretically play out.
The difference is the size of the search space. In MTG the search space is unimaginably huge. It would make Go's search space look like a spec of hydrogen in the middle of the universe.
It would require completely different techniques to produce a computer good at MtG than one that is good at bridge.