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GPT-6 Astra plays World of Warcraft for the first time with agent-wow

76 points · 59 comments · almostlit

  1. JSR_FDED · · focus · HN ↗
    You know what I’ve always thought? That playing WoW would become a lot more fun if there were lots of AI players
    1. niceguy1827 · · focus · HN ↗
      but none of them can ever match leroy jenkins
      1. Insanity · · focus · HN ↗
        Don’t you mean “leeeeeroooooy jeeeeenkins!”
    2. simianwords · · focus · HN ↗

      [dead]

      1. fatal94 · · focus · HN ↗
        You can be both impressed by the technical capabilities of modern models around novel tasks and lament the future state of MMORPGs (or any social internet hobby) and the potential explosion of bots that this will bring.
      2. core_dumped · · focus · HN ↗
        What's the point?
        1. NexRebular · · focus · HN ↗
          Bots do chores, we do fun.
      3. xdavidliu · · focus · HN ↗
        i think they are responding to the point, not missing it
    3. eatsyourtacos · · focus · HN ↗
      Check out Erenshor- I love playing with bots.
    4. cbg0 · · focus · HN ↗
      There are AI players already inside Follower Dungeons. (not LLM-powered though)
    5. btown · · focus · HN ↗
      Don't worry: the natural predator of AI botting, Kernel-Level Anti-Cheat Rootkit, has your back. You may not like its methods, but it's fighting alongside you today, and you're going to learn to love it.
      1. jzemeocala · · focus · HN ↗
        for some reason im reminded of the old axiom "The Beatings will continue until morale improves"
      2. vlyan · · focus · HN ↗
        that can be trivially defeated by a second machine that analyzes the captured video feed and sends hardware keyboard+mouse inputs in response. won't be as capable as a bot that can read/write process memory, but will be undetectable client-side.
        1. fireant · · focus · HN ↗
          "Trivially" is relative. In the case of wow the standard way to do botting is to use the in-game lua scripting (normally used for UI addons) with more functionality unlocked. The difference between introspecting the whole game state and controlling the game in-process with good api vs running realtime visual model on the captured visual feed and using fake keyboard inputs is pretty large.
    6. mentos · · focus · HN ↗
      ha well what happens philosophically when bots pass the turing test and no one can actually tell the difference in their behavior vs human?
      1. demaga · · focus · HN ↗
        You start assuming that everyone is a bot, and then you either stop playing or enjoy your PvE experience.
      2. sieabahlpark · · focus · HN ↗

        [dead]

    7. andrewmutz · · focus · HN ↗
      It could actually be fun if done right.

      The worst way to do it would be to have people randomly having their characters farming stuff automatically with AI, and users have no way of telling who is AI and who isnt.

      But there are plenty of times where a player would love something in the game that was smarter than an NPC, but less important than another user. It would be fun to fill out your raid group or party with a few automated players when you can't fill it for real. Or be able to summon an AI controlled character to duel any time you wanted to practice. It would have to be managed by blizzard and the AI characters would need to be visually distinguished in game, of course.

    8. tomaskafka · · focus · HN ↗
      Well Twitter and almost any other social network has a lot of AI players and it’s no fun at all …
      1. ajmurmann · · focus · HN ↗
        It might be a lot better if AI players had to identify themselves as such
    9. fennecbutt · · focus · HN ↗
      I've always thought playing ANY game would be a lot more fun with AI npcs. Ever since Todd Howard promised we could affect Skyrim's economy (which was a lie) I've always been hoping for dynamic systems in games for npc behaviour.

      Like so many games when npcs have one canned voice line, or the level is lined with doors that won't open because it's not the way you're meant to go.

    10. boringg · · focus · HN ↗
      Right? I love playing games with more computer players and less real people. Really makes games more fun! In fact it saves the need to have an internet connection you can just spawn up a million bots and play on your own. Maybe its full circle just going back to C&C vs many computers.
    11. vlyan · · focus · HN ↗
      that was the case at some point. Blizzard didn't give a flying fuck about bots for a very long time, at least through Cata-MoP-WoD. Honorbuddy, the most advanced one, could level from 1 to max by questing and appear human to an untrained eye. much less human in random battlefields, where they moved in sync -- I'd once witnessed my whole team except a few strays do that (out of 20 I think).

      it costed, IIRC, 30 bucks per 1 instance for lifetime access. the people behind were a legit company, for some incomprehensible reason -- a fucking GmbH. so they eventually got sued and lost and that was an end of a very long era. I always wondered if anyone had managed to pick up the mantle. maybe that's impossible now that Blizzard doesn't want goldsellers to compete with WoW tokens and started to take bots seriously (or so it seemed during my last relapse a decade ago).

    12. jasonlotito · · focus · HN ↗
      <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yQ7Zw-K5B08" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yQ7Zw-K5B08

      Here you go.

    13. Chiron1991 · · focus · HN ↗
      This guy actually gave it a try: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=GEf-KFO8HkI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=GEf-KFO8HkI
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