Capcom RE:Dox, open source serialization/deserialization for game engines
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Capcom RE:Dox, open source serialization/deserialization for game engines
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Unofficial Hacker News client; not affiliated with Y Combinator.
MiroslavPokorny · · focus · HN ↗
Apocryphon · · focus · HN ↗
> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard
<a href="https://x.com/edandersen/status/2105845938296394082" rel="nofollow">https://x.com/edandersen/status/2105845938296394082
pjmlp · · focus · HN ↗
cfwlr · · focus · HN ↗
bluefirebrand · · focus · HN ↗
MiroslavPokorny · · focus · HN ↗
Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.
Apocryphon · · focus · HN ↗
[dead]
kaidevon · · focus · HN ↗