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Show HN: Giving Opus 5.5 a simulated paint canvas

383 points · 113 comments · alstonite

  1. moojacob · · focus · HN ↗
    It’s interesting how diffusion models are getting bitter lessened by LLMs. I suspect anthropic has tens of thousands of RL environments recreating famous paintings with code because it was anthropic employees who first started posting about these capabilities on X.

    Opus is also getting decent pixel art. I have ran some experiments with Opus 5.5 to turn 90s pinball displays (black and white pixel art) into double resolution colored remastered pixels.

    <a href="https:&#x2F;&#x2F;files.catbox.moe&#x2F;tbx2u7.png" rel="nofollow">https:&#x2F;&#x2F;files.catbox.moe&#x2F;tbx2u7.png

    I prompted it a lot but didn’t draw any pixels. Seems to be bad at hands still. I think a skilled pixel artist could greatly speed up their work with Claude code.

    It also makes me sad for artists. They didn’t get paid much anyway. Art should be something human to human like writing text. Although, most large commercial art products (marvel movies) already lack any human to human connection you see in paintings or indie games. The large commercial art products will be 50% AI soon.

    1. demibabs · · focus · HN ↗
      Is this an example of the bitter lesson? Could diffusion models not be this good with equal scaling&#x2F;compute as LLMs?
      1. moojacob · · focus · HN ↗
        Well the LLMs are much bigger than diffusion models so I think that&#x27;s the bitter lesson. You could scale compute for diffusion models though.
        1. demibabs · · focus · HN ↗
          Well no, the bitter lesson isn’t the scaling laws themselves. It’s that approaches which can take advantage of scaling laws will ultimately beat ones that can’t.
          1. moojacob · · focus · HN ↗
            You learn something new every day! thanks
          2. E-Reverance · · focus · HN ↗
            Scale with compute*

            not explicit to reference scaling laws of training

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