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FLUX 3 Image

437 points · 96 comments · minimaxir

  1. armcat · · focus · HN ↗
    Does anyone know if it can be used to generate accurate frame-by-frame sprite sequences? I found that no image model can do this well (with sufficient fidelity) - neither with one shot (full spritesheet), nor single frame conditioning. It would be great if an imagegen model could do this. What I do now (I use my own tool <a href="https:&#x2F;&#x2F;github.com&#x2F;acatovic&#x2F;ai-game-studio" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;acatovic&#x2F;ai-game-studio) is basically generate a reference image, then condition on that image to generate a very short video, then extract and prune frames. Then I get indie-level sprite fidelity about 90% of the time.
    1. Lucasoato · · focus · HN ↗
      I’m looking for the same thing, on one side making sprites should be easier because of the lower complexity of pixel art; on the other hand making something with a specific style or with sprite frame-by-frame coherence seems harder.

      Imagine online procedural MMO with old gen final fantasy &#x2F; chrono trigger styles :)

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