Does anyone know if it can be used to generate accurate frame-by-frame sprite sequences? I found that no image model can do this well (with sufficient fidelity) - neither with one shot (full spritesheet), nor single frame conditioning. It would be great if an imagegen model could do this. What I do now (I use my own tool <a href="https://github.com/acatovic/ai-game-studio" rel="nofollow">https://github.com/acatovic/ai-game-studio) is basically generate a reference image, then condition on that image to generate a very short video, then extract and prune frames. Then I get indie-level sprite fidelity about 90% of the time.
I’m looking for the same thing, on one side making sprites should be easier because of the lower complexity of pixel art; on the other hand making something with a specific style or with sprite frame-by-frame coherence seems harder.
Imagine online procedural MMO with old gen final fantasy / chrono trigger styles :)
armcat · · focus · HN ↗
Lucasoato · · focus · HN ↗
Imagine online procedural MMO with old gen final fantasy / chrono trigger styles :)