Location: Portugal
Remote: Yes
Willing to relocate: No
Technologies: C++, Rust, C#, Unreal Engine, TypeScript, React, Qt, ImGui, WebAssembly
Email: Look inside my Resumes
Résumé/CV:
https://pmhpereira.github.io/resume/senior-software-engineer.pdf
https://pmhpereira.github.io/resume/technical-project-manager.pdf
Senior/Lead engineer with 9+ years of experience building developer tools, editors, game engines, and real-time applications.
Led a team of 4 engineers building a custom 3D game engine and editor in Rust, WebAssembly, TypeScript, and React. Shipped 7 games using our own engine, 2 of them with the cooperation of external studios.
Designed and shipped developer tooling across browser-based editors, in-engine debug UIs, profiling tools, and production workflows.
Built engine/editor integrations spanning Unreal Engine, Slate, Qt, WPF, ImGui for the TV broadcasting industry.
Worked across the full stack of real-time development: engine architecture, gameplay systems, tooling, multiplayer infrastructure, and content workflows.
Looking for Senior/Lead Engineering or Technical Management roles where my background in developer tools, game engines, real-time systems, gameplay, and technical architecture can transfer to broader software domains. Remote from Portugal.
pmhpereira · · focus · HN ↗
Led a team of 4 engineers building a custom 3D game engine and editor in Rust, WebAssembly, TypeScript, and React. Shipped 7 games using our own engine, 2 of them with the cooperation of external studios.
Designed and shipped developer tooling across browser-based editors, in-engine debug UIs, profiling tools, and production workflows.
Built engine/editor integrations spanning Unreal Engine, Slate, Qt, WPF, ImGui for the TV broadcasting industry.
Worked across the full stack of real-time development: engine architecture, gameplay systems, tooling, multiplayer infrastructure, and content workflows.
Looking for Senior/Lead Engineering or Technical Management roles where my background in developer tools, game engines, real-time systems, gameplay, and technical architecture can transfer to broader software domains. Remote from Portugal.