I have the highest regard for these terse, but information-dense displays that enable humans to quickly grasp all information they need to do their jobs, and nothing more. This is also something avionics provide - a modern cockpit displays are a work of art in layering needed information for what is happening at the time, both the dense PFD and the much specific that communicate aircraft status.
UI designers who were trained in the currently-popular paradigm would be at a complete loss to design such things. "Swipe left from the home screen, tap the nothingness on the screen to reveal the controls overlay, find the ••• in one corner of the screen, tap "More" in the 3-item menu, and then tap 'Bond Quote' in the modal dialog that takes over the entire screen." Keyboard shortcuts? "Hmm... interesting idea. Never thought of that. We might add those in a V2."
We already see this in car interfaces. Clearly designed by people that don't drive, or at the very least have not tested it themselves while driving.
My car has user interface elements that you would want to use while driving (e.g. to cancel the navigation guidance) that only become visible if you hold your hand in front of the screen....
My car display has NO WAY to cancel navigation guidance from the GPS screen. You can pause guidance, but when you turn the car on again, it tries to resume.
You have to go back from the guidance screen to cancel. So, I never use it.
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IAmBroom · · focus · HN ↗
You have to go back from the guidance screen to cancel. So, I never use it.