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A brief history of the Bloomberg terminal

395 points · 171 comments · rbanffy

  1. rbanffy · · focus · HN ↗
    I have the highest regard for these terse, but information-dense displays that enable humans to quickly grasp all information they need to do their jobs, and nothing more. This is also something avionics provide - a modern cockpit displays are a work of art in layering needed information for what is happening at the time, both the dense PFD and the much specific that communicate aircraft status.
    1. rubyn00bie · · focus · HN ↗
      Yeah, I think this is something a lot folks miss when doing UI/UX these days. There’s an immense focus on new users, not on folks who rely on it day in and day out for actual work. I’ve seen loads of old, incredibly “ugly” UIs that absolutely mog newer friendlier attempts at the same. They’re absolutely intimidating to new users, but once folks learn it they’re indispensable and obviously intentional.

      I really wish there was a resurgence of information dense UIs and tools, optimizing for people who use them daily and not “use it once.” It really reminds me of the hate folks have for things like Eclipse or IntelliJ which are daunting at first but once you get over the shock and learn them really are amazing tools.

      1. kalleboo · · focus · HN ↗
        The same for hardware. Where I used to live, the ticket vending machines had you punch in your 3-digit station code, adult/child, single/return, and boom ticket issued. You had like 6 button pushes and could buy a ticket in seconds.

        In this video I made the mistake of using a debit card (still very slow to clear in 2005) which adds the delay <a href="https:&#x2F;&#x2F;youtu.be&#x2F;pQCktMWR94Q?t=7" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;pQCktMWR94Q?t=7

        They replaced them with Windows-based touchscreen vending machines where each screen selection took as long as the whole former selection process took just to load.

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