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SDF vs. MSDF vs. Slug: GPU Text Rendering

180 points · 72 comments · ibobev

  1. logdahl · · focus · HN ↗
    I knew the second Eric posted about releasing Slug to the public domain we'd get 100s of "OpenSlug" slopped-up. Will be interesting to see which implementation will win or if Slug will keep being a thing.
    1. flohofwoe · · focus · HN ↗
      Tbf, the Github repo doesn't look particularly 'sloppy' to me, more like some mild AI assistance. There's several months of fairly regular looking git history, a couple of commits with an LLM disclaimer for python bindings, and two llm-context files.

      <a href="https:&#x2F;&#x2F;github.com&#x2F;AlphaPixel&#x2F;slughorn" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;AlphaPixel&#x2F;slughorn

      1. cubicool · · focus · HN ↗
        Yeah, I (author) regularly use AI (anyone who doesn&#x27;t is ... well, they&#x27;re not seeing the same reality I am, anyways :)), but I don&#x27;t just &quot;turn it loose.&quot; It reviews my initial passes, catches stupid mistakes I make, and often has good advice about &quot;Hey, don&#x27;t overengineer this&quot;, although I _do_ have to regularly reign it in from other complete nonsense (which kind of makes me happy, because it means, you know, I still have a job). For slughorn, it mostly did some of the C++ tests, almost all of the pytest coverage, the pybind docstrings, and the GLFW example (since I do 99% of my own testing with OSG until I finish there and move on to Vulkan).
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