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OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network

277 points · 126 comments · sagacity

  1. flohofwoe · · focus · HN ↗
    Almost 8ms on 1080p resolution seems extremely expensive, does the original also eat into the rendering budget as much?
    1. LaurensBER · · focus · HN ↗
      Yes, see the numbers below. In most games, it's basically unusable if you want to play on 60 FPS or above unless you have a 5090.

      The current implementation is more of a tech demo than a practical way to play games (+ officially it's available in 1 game). It's _fast enough_ to make some impressive YouTube videos but you most likely won't want to play anything with it yet.

      Nvidia has stated that they're still working on improving the performance. No doubt future hardware generations will also include further hardware optimisations.

      The potential for this kind of technology is pretty awesome, especially given that people have also found ways to add this to emulators.

      1. kanemcgrath · · focus · HN ↗
        I was able to run it in Skyrim on my 5060ti at about 60fps. First game that almost used all 16gb of vram
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