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OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rendering Network

277 points · 126 comments · sagacity

  1. flohofwoe · · focus · HN ↗
    Almost 8ms on 1080p resolution seems extremely expensive, does the original also eat into the rendering budget as much?
    1. MYEUHD · · focus · HN ↗
      Yes the original is very expensive. It depends on the resolution and the GPU used:

      RTX 5060: 9.9 ms at 1080p

      RTX 5070: 10.2 ms at 1440p

      RTX 5080: 13.7 ms at 2160p

      RTX 5090: 8.2 ms at 2160p

      Source: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3EfLjmdG29Q&amp;t=600" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3EfLjmdG29Q&amp;t=600

      1. t0bia_s · · focus · HN ↗
        RTX 5070, 9.6 ms with NR of Optiscaler in Stalker 2. It&#x27;s payable and I enjoy new visual. Especially shadows and faces are incredibly detailed and precise. Landscapes not so much.
      2. jasomill · · focus · HN ↗
        I don&#x27;t understand. If DLSS results in longer frame times than natively rendering at the same resolution, what&#x27;s the point?
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