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Show HN: Real-time Solar System with 526k asteroids and all tracked satellites

407 points · 112 comments · wanick

  1. GnosiWorks · · focus · HN ↗
    526k objects and it still feels smooth. are you culling by distance or doing something smarter on the gpu side?
    1. wanick · · focus · HN ↗
      No culling. The vertex shader solves Kepler's equation for every asteroid each frame, the CPU barely touches them.
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