Can I use this to make backups of my game saves to USB?
Being somewhat naive to the gaming scene, I only recently discovered that the PS5 prevents you from backing up your game saves to your own physical media - something that was possible on the PS1, PS2, PS3 and PS4.
Instead, you have to subscribe to PS Plus and enable cloud backups - and you need a separate subscription per user profile.
I only discovered this after my daughter lost a year of work in Minecraft due to data corruption, and I tried to teach her the value of backing up.
If things continue they may be everyone's last console. The next gen might effectively be a video player and controller interface for content rendered outside of your home. No physical games (or saved game backups) at all under this scheme, of course.
It's never going to work. Why? Fucking physics. Unless games ACUALLY become glorified movies the latency makes multi-player games unplayable and many single player games.
With multi-player games you are running a local simulation and it gets resolved server side and then reconciled locally. This hides lag and works great.
You lose this with streaming. Latency is constant and total. It's just not realistic.
No I'm just actually technical not a larper so I know what I'm talking about. There is no technique for playing a YouTube video of a video game where your controls are streamed to the remote box.
publlus_enigma · · focus · HN ↗
Being somewhat naive to the gaming scene, I only recently discovered that the PS5 prevents you from backing up your game saves to your own physical media - something that was possible on the PS1, PS2, PS3 and PS4.
Instead, you have to subscribe to PS Plus and enable cloud backups - and you need a separate subscription per user profile.
I only discovered this after my daughter lost a year of work in Minecraft due to data corruption, and I tried to teach her the value of backing up.
The PS5 may be my last console.
browsingonly · · focus · HN ↗
honkycat · · focus · HN ↗
With multi-player games you are running a local simulation and it gets resolved server side and then reconciled locally. This hides lag and works great.
You lose this with streaming. Latency is constant and total. It's just not realistic.
eru · · focus · HN ↗
You mention one great technique yourself already.
honkycat · · focus · HN ↗
eru · · focus · HN ↗
What does this have to do with anything? Why do you want to restrict yourself to such an austere setting?